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Unity3D Integration

For your convenience we've recorded the video of the integration

  1. Download the latest version of the plugin from the Asset Store.
  2. Alternatively you can use our direct link to the package.
  3. Import the Balancy plugin.
  4. Prepare Game ID and Public Key to use in the code:


  5. Call initialize method at start:

Balancy.Main.Init(new Balancy.AppConfig {
    ApiGameId = YOUR_GAME_ID,
    PublicKey = YOUR_PUBLIC_KEY,
    Environment = Balancy.Constants.Environment.Development,
    OnReadyCallback = responseData => { Debug.Log("Balancy Initialized: " + responseData.Success); }

Further reading

Balancy consists of several modules for your convenience.

  1. Data Editor - a place to work with Game Balance Data
  2. Auth - authorizations
  3. Payments - purchase In-App and get information about them
  4. Localization - (coming soon) a place to work with localizations