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Parameter describes a part of a Document, storing some value. Each parameter has a name and a type. Type can be simple like string, int, float, bool, or a reference to any other Template. As a programmer, you can think of a parameter as a field or property of the class.

  1. After the creation of a template, you can add parameters to it. Screenshot

  2. On the parameters page you can view/edit all existing parameters and add a new one.

  3. Each Parameter has several fields:

    Name Description
    Name This very name is used during Class generation. To keep everything in style we advise you to use CamelCase naming.

    For example: MainTag, ConstructionId, HeroType,...
    Display Name This name will be displayed in the DE for your convenience.

    For example: Main Tag, Construction Id, Hero Type,...
    Description Helps other team members to easily understand what this Parameter is used for.
    Display Name This Means that this parameter will be displayed in search and references for the corresponding Document. Usually, Name (if any) or any other unique string parameter is selected for this or any other, which will help you instantly understand what instance is that. Not applicable to the parameters of Component. Read here instead.
    Unique It's used in case you want all of your Documents of this Template to have different values of this parameter.
    Default Value The value which will be assigned by default upon a new document is created.
    Type A Data type of the parameter. All types are below.
    Type Description
    Integer A Number that can be written without a fractional component. For example: 1, 2, 999, -200
    Float A Number with a fractional component. For example: 1.32, -0.7432
    Boolean Logical value: true or false
    String Any Text. For ex: "Hello World", "-+ ta-ta_!! 55"
    Enum Provides a selection from predefined possible values.
    Document A reference to an existing document
    List An Array(list) of other type values
    Asset A reference to an existing Asset. It's usually a prefab, sprite, or other Object, which is stored in a Unity game as an Addressable.
    Date Time A date with time. E. g. 1970-01-01T00:00. Have nice picker inside the table.
    Duration Similar to integer, but have nice UI to separate days, hours, minutes and seconds.
    Product Reference to ingame purchase item.

Next: Documents & Components