New SDK Preview
This section is a preview of the new SDK. The new SDK is still in development, and we are actively working on improving it. We value your feedback, so if you have any questions or suggestions, please reach out to us. If you are not using the new SDK, please refer to another documentation section.
New SDK Preview¶
We have worked diligently to enhance the Balancy SDK. The core of the SDK has been completely rewritten in C++, making it more flexible and powerful.
Why We Rewrote the SDK¶
Here are the key reasons for this major update:
- Performance: The new SDK is significantly faster and more efficient. It uses less memory and CPU resources, ensuring a smoother experience.
- Cross-Platform Compatibility: The new SDK is cross-platform and can be integrated into any game engine, giving you more freedom in your development process.
- Simplicity: We have made the new SDK easier to integrate and use, with a simple and intuitive API, incorporating feedback from our users to streamline the process.
Since the new SDK is still in development, we value your feedback. If you have any questions or suggestions, please reach out to us.
Where to start¶
- Here is the quick start guide for the new SDK: Quick Start Guide.
- If you are migrating from the old Unity SDK, please refer to the Migration Guide.
A Complete Demo¶
Type Script¶
- Clone our Demo Project
- Follow the instructions in the
README.md
file to set up and run the demo.
Unity¶
Our package already includes the CheatScene, which demonstrates the new SDK features. You can find it in the Assets/Balancy/CheatPanel/BalancyCheatScene.unity
file.