Data Editor (DE) is an essential part of Balancy. It is used for creating data structure and editing the data. Balancy automatically delivers the newest data to the app and parses it to the convenient auto-generated code, so you could easily access it.
How Does it Work?¶
- After adding your game to the platform, you get access to the DE.
- Inside of DE you can add all types of objects your game has: weapon, item, construction, monster, hero, location, etc...
- For each type of object you can add as many documents as possible. Each document represents a unique weapon, item, construction, etc...
- Open your project in Unity and start code generation requests. Balancy will automatically generate the code, based on the data you provided.
- Once the game is launched, all the game data is delivered to the game and already mapped to the generated code.
- Your programmer has direct access to all the items, weapons, and other objects your game has. He doesn't have to write any code for downloading or parsing.
- All changes in DE will be automatically synchronized with the game on launch. You just need to deploy changes.
We'll explain every step in detail in the next articles.