In the LiveOps package, there are some additional templates, which we need to cover in this section
An Item Document represents one entity within your game. It can be a sword, shield, wood, stone - anything from your game.
|Name||The name of the Item|
|MaxStack||The maximum amount of Item, which can be put in one Slot|
We want to keep this structure as universal as possible, thus we didn't add too many parameters. However, your game probably needs much more parameters than we offer. Just create a new Template inherited from Item and add as many parameters as you need.
This is what we sell in our offers.
|Sprite||The image associated with this Store Item. Read more about Data Objects|
|Name||The name of the Store Item|
|Price||The price of the current Store Item. It can contain soft or hard currencies.|
|Reward||The list of Items with the amount you purchase.|
A singleton that store additional settings.
|Offer Products||Offers can have different prices and discounts, Balancy automatically finds the best product which can be associated with a specific Offer and Discount pair. Balancy search for the product from this very list.|
Item With Amount¶
This structure holds a link to an Item and its quantity Count. A negative value for Count will be replaced with the MaxStack value of the Item in the code. This is especially convenient when you are going to change MaxStacks.